Radioland-EGD Fantasy 3D puzzle platformer using Unity3D.
This is the original post after one semester of development. See the latest post here.
Overview
This game was the result of three months of work in Experimental Game Design and we plan to continue development in the spring of 2015. We used Unity3D with C#.
Radioland is a single player 3D third-person puzzle platformer set on a chain of floating islands. The player controls Gunther as he explores four season-themed levels. As the player navigates through jumping challenges, they search for and collect audio logs. These audio logs reveal snippets of four narratives each focusing on communication.
Team Members
- Neale LaPlante: Writer
- Annie Sardelis: Artist
- Brian Tam: Artist
- Tim Terrezza : Programmer
- Scott Todd: Programmer
- Matt Wellins: Composer
My Contributions
- Player movement and abilities
- Camera control, including controller and keyboard/mouse support
- Effects system, including applications to respawning, footsteps, and abilities
- Audio integration into Unity
- Platform physics, environmental mechanics
December 3, 2014.