This was my final project for Computer Graphics. I worked with Kevin Fung on this project over a one month period. We used three.js and CoffeeScript, and we entered this project into GitHub’s Game Off 2013 contest.

To complete each level, players must position the pushers and splitters such that each flow reaches the sink of the same color.

My Contributions

I coded the particle mechanics and designed all ten levels along with the appearance of all visible elements.

December 1, 2013.