Download my resume here.

Skills

LanguagesSkilled with: C++, Java, JavaScript, Python
Familiar with: C#, Objective-C
PlatformsLinux, Android, iOS, Windows
APIs and ToolsOpenGL, WebGL, Unity3D

Experience

Google
Software Engineer
Seattle, WA
2015 - Present
  • Built cross platform interactive video streaming and rendering technology for Google Clips, a hands-free camera that helps people record genuine moments of their lives
  • Devised realtime techniques for efficiently correcting for camera lens distortion and stabilizing handheld video footage
  • Developed with OpenGL, C++, Java, JavaScript, Objective-C, Android, and iOS
Google
Software Engineering Intern
Seattle, WA
Summer, 2014
  • Added interactive WebGL analysis tools to the open source Web Tracing Framework, augmenting existing WebGL recording and playback functionality
  • Developed with JavaScript, Closure Tools, and WebGL
MITRE
Software Engineering Intern
Bedford, MA
Summer, 2013
Non-profit research and development for government agencies
  • Architected and developed an extensible, robust, and automated research framework for a computer vision system, enabling researchers to analyze complex mathematics
  • Developed with Python, C++, Qt, Git, and Jenkins
MITRE
Software Engineering Intern
Bedford, MA
Summer, 2012
  • Implemented and deployed interactive social media visualizations which enabled employees to easily explore social activity and find groups and connections
  • Developed with JavaScript, HTML, MySQL, Java, Python, and Git
MITRE
Software Engineering Intern
Bedford, MA
Summer, 2011
  • Researched interactive social media visualizations of internal organization data
  • Developed with Processing, Ruby, and Git
Zen Gaming
Intern
Framingham, MA
Summer, 2010
Leader in online poker
  • Kept internal testing environments up-to-date, expanded test functionality
  • Developed with JavaScript, HTML, and VBScript

Education

Rensselaer Polytechnic Institute
GPA: 4.00
Troy, NY
Graduated May 2015
  • Bachelor of Science in Computer Science
  • Bachelor of Science in Games and Simulation Arts and Sciences