Raytracer Ray Tracing, Radiosity, and Photon Mapping in C++ and OpenGL.
- Ray-sphere intersection testing
- Shadow and reflective rays
- Distribution ray tracing for soft shadows and antialiasing
- Stratified random sampling
- Form factor computation
- Iterative radiosity solving
- Occlusion ray casting
- Photon distribution throughout the scene
- Photon collection using a k-d tree
March 31, 2014.